Karl Kapp will be discussing Second Life in Education this March 28 in the next NetWorks webinar. Karl Kapp is a professor of Instructional Technology at Bloomsburg University in Bloomsburg, PA. He has been studying and writing about the best ways to teach Generation Y, also known as the Gamer generation. His book, Gadgets, Games and Gizmos for Learning: Tools for Transferring Know-How from the Boomers to the Gamers by Pfeiffer, examines how the Gen Y learns and how teachers can connect with them.

Join us for a tour of the 3D learning environment of Second Life. This webinar will explore how the basics of Second Life work and how it is used to facilitate learning. Find out why 3D environments make a difference in learning and how learning professionals can leverage Second Life to facilitate valid, meaningful learning events. We’ll answer the questions:

· What is Second Life?

· Why is a 3D learning environment different?

· What type of learning occurs within Second Life?

· How do learning professionals use the 3D environment of Second Life learning?

Second Life is great for simulations, distance learning, just about anything that you can imagine doing in a classroom, could probably be done in Second Life. Even things that you could not be done in real life, could be done in Second Life. Eletrical, wireless, automated manufacturing simulations can be created. Just about anything could be created. If you have any questions, or were curious about Second Life in Education, come join NetWorks and Karl Kapp for this webinar. To register, click here.